﻿using System;

namespace ThreeDContentPipeline
{
    public class SoundWriter : ContentTypeWriter<SoundContent>
    {
        public override void Write(SoundContent value, ContentWriter writer)
        {
            writer.Write(value.Bytes);
        }

        public override string ContentReaderName()
        {
            return "ThreeDWorld.SoundReader, ThreeDWorld";
        }
    }
}
